![](https://static.wixstatic.com/media/3aa8f9_f96139233b1c4943ac08e4fea89478c4~mv2.gif)
The niagara emitter
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There is one Niagara system that displayed the rock wakes around the shield.
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This system has multiple emitters that contribute to giving the final result.
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This Niagara's more details are here :
![](https://static.wixstatic.com/media/3aa8f9_1d9709ff408d4294a24f626863664578~mv2.gif)
The materials
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The main shield material that gives the shield dome effect.
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The second material used id for the shock waves on the sphere itself, they have an opacity mask panning on it.
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The last material if used for the rock spikes and included in the Niagara system.
THE SHIELD DOME EFFECT
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This effect was made in the Niagara system in unreal engine 5.
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The entire rendering was taken from a level sequencer.
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The shield effect consists of a material applied to a sphere.
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The shock waves on the sphere are meshed and created in Houdini.
![](https://static.wixstatic.com/media/3aa8f9_00173decbc584451a71165d898582927~mv2.gif)
The meshes and textures
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One of the meshes used is the sphere while the other one is the spike rock mesh.
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The third mesh used is the shocks which are modeled in Houdini using procedural modeling.
![](https://static.wixstatic.com/media/3aa8f9_867d62fc789d45468645135d57c65e4b~mv2.gif/v1/fill/w_599,h_337,al_c,usm_0.66_1.00_0.01,pstr/3aa8f9_867d62fc789d45468645135d57c65e4b~mv2.gif)
SOME OTHER VARIATION IN THE DOME EFFECT
![](https://static.wixstatic.com/media/3aa8f9_ec7787c9e1a54da9a2602e61e4af61e1~mv2.gif/v1/fill/w_365,h_261,al_c,usm_0.66_1.00_0.01,pstr/3aa8f9_ec7787c9e1a54da9a2602e61e4af61e1~mv2.gif)