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Some houdini FX rendered in houdini  and some also imported in Unreal engine . Also made use of VATs (virtual texture animations) in unreal to get simulations imported from houdini

Some environment FX, use of level sequencer (camera) and modeling (Maya and ZBrush), together rendering the in unreal engine. 

Some games, in which I worked as a VFX artist and a technical artist.

Rudra : A tale of time

An indie game that I worked on as a VFX artist.

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