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The materials
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As it is the .abc file (alembic cache), I did UV of the mesh in Maya and created new materials for the weapons in unreal.
WEAPON MORPH
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This is basically a simulation that is imported from Houdini into unreal.
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This effect is linked to the player animation and triggered as a powered ability for the player(indie game: Rudra)
The Houdini to unreal
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The simulation is imported from Houdini to unreal and exported as a .abc file (alembic cache)
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Two unique meshes are first converted to volumes with a particle size of 0.005 and then animated through the solver node in Houdini.
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The final result is converted back to polygons.
SOME OTHER VARIATION IN THIS EFFECT
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