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THE POWERUP EFFECT

  • This effect was made as one of the powered attacks in the indie game I worked on (Rudra)

  • This effect is also made in Niagara system unreal 5

  • The ground textures do also cast on uneven surface.

The niagara emitter

  • This is the Niagara system with different emitters that together contribute to the effect.

  • This system has a mesh used for the rays on the ground.

  • Also, the fire-like particles are sphere meshes with material around it.

  • The texture on the ground is emitter by plane mesh.

  • The inward aura is also a mesh with a material on it.

The meshes and textures

  • There are two meshes used: the bucket-shaped mesh and the spiral model (modeled in Maya)

  • The textures are all hand painted in photoshop.

The materials

  • There are three materials used to achieve the effect.

  • One of the materials is used for the effect of the rays from the ground.

  • The other one is used for the ground texture.

  • For the inward aura effect, the material is used for two emitters by alternating their dynamic parameter values.

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