THE PORATL EFFECT
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This effect was made in the Niagara system in unreal engine 5.
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The last rendering was taken directly from the level sequencer from the engine.
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This system consists of a combination of two effects (vortex effect and the beam)
The niagara emitter
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This is the Niagara system with different emitters that together contribute to the effect.
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The particles that behave as a portal are a different system.
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I did make use of vortex force and made the axis of the vortex velocity rotate in the Z axis.
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The other beam system consists of multiple emitters.
The meshes and textures
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There are two meshes used: The cone mesh and the disc mesh
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The textures are all hand-painted and edited in photoshop.
The materials
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There are three materials used to achieve the effect.
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One of the materials is used for the star texture appearing in the effect. (made use of instance material for optimization purposes.)
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The other one is used for the center aura effect that looks like a moving purple fire.
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The last material is used for the panning effect on the cylinder that scales along with the beam.