The materials
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This material is basically the dissolving material that gives a dissolving effect to the original texture of the mesh.
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The dissolve value (erode) can be controlled during runtime to show the material getting animated.
![](https://static.wixstatic.com/media/3aa8f9_c8585d3a5f3449f8b86e9235d8a2e41e~mv2.gif)
The Houdini procedure
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The simulation is imported from Houdini to unreal using VATs (virtual texture animations)
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In this, we have to create a material in unreal and using the sideFX plugin, apply the textures (lookup, position, and location) to the material.
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From Houdini, one mesh is exported, importing it to unreal and applying the material, will give the desired result.
THE DESTRUCTION FX
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This is basically a simulation that is imported from Houdini into unreal.
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The entire video is rendered using the level sequencer.
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The destruction of the corridor is triggered by the blueprints in the first-person view mode of the unreal engine.
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There is also a dissolving material applied to the effect.
![](https://static.wixstatic.com/media/3aa8f9_049230c1daa5458db36073413f244f69~mv2.gif)
The materials made for the VATs (from houdini to unreal)
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From Houdini, a mesh and three textures were exported from the VATs output node.
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In unreal, creating a new material, and making the instance of that material, so that we can add the textures exported to the instance.
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At last, applying the material instance to the mesh exported from Houdini, will give the final result.
![](https://static.wixstatic.com/media/3aa8f9_a66ff659f057463ea8a903bd685277c4~mv2.gif)