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The materials

  • This material is basically the dissolving material that gives a dissolving effect to the original texture of the mesh.

  • The dissolve value (erode) can be controlled during runtime to show the material getting animated.

The Houdini procedure

  • The simulation is imported from Houdini to unreal using VATs (virtual texture animations)

  • In this, we have to create a material in unreal and using the sideFX plugin, apply the textures (lookup, position, and location) to the material.

  •  From Houdini, one mesh is exported, importing it to unreal and applying the material, will give the desired result.

THE DESTRUCTION FX

  • This is basically a simulation that is imported from Houdini into unreal.

  • The entire video is rendered using the level sequencer.

  • The destruction of the corridor is triggered by the blueprints in the first-person view mode of the unreal engine.

  • There is also a dissolving material applied to the effect.

The materials made for the VATs (from houdini to unreal)

  • From Houdini, a mesh and three textures were exported from the VATs output node.

  • In unreal, creating a new material, and making the instance of that material, so that we can add the textures exported to the instance.

  • At last, applying the material instance to the mesh exported from Houdini, will give the final result.

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