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The flower bloom effect

  • Made the effect in the Niagara system (unreal 5).

  • Used meshes and sprite emitters to achieve the effect.

  • The materials and the dynamic parameters do play a huge role in the visuals of the effect.

The niagara emitter

  • This is the Niagara system with different emitters that together contribute to the effect.

  • The flower mesh and the panning material over it play the most important role in this effect.

  • There is also a spirally moving upward effect which is done by adding some vortex force to the particles.

The meshes and textures

  • There are 2 meshes: one petal and one lotus mesh.

  • The textures area basically noise textures that help to achieve the moving effect on the petal in the emitter.

The materials

  • There are two materials used for the effect.

  • The materials have dynamic parameters node, which allows animating of the material parameters in Niagara itself.

  • One of the materials is for the emissive panning on the outer petals in the effect.

  • The other is for the petals that have some shaded pink material at the center of the emitter.

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