The flower bloom effect
-
Made the effect in the Niagara system (unreal 5).
-
Used meshes and sprite emitters to achieve the effect.
-
The materials and the dynamic parameters do play a huge role in the visuals of the effect.
The niagara emitter
-
This is the Niagara system with different emitters that together contribute to the effect.
-
The flower mesh and the panning material over it play the most important role in this effect.
-
There is also a spirally moving upward effect which is done by adding some vortex force to the particles.
The meshes and textures
-
There are 2 meshes: one petal and one lotus mesh.
-
The textures area basically noise textures that help to achieve the moving effect on the petal in the emitter.
The materials
-
There are two materials used for the effect.
-
The materials have dynamic parameters node, which allows animating of the material parameters in Niagara itself.
-
One of the materials is for the emissive panning on the outer petals in the effect.
-
The other is for the petals that have some shaded pink material at the center of the emitter.