![](https://static.wixstatic.com/media/3aa8f9_b87f2352c4c449ed987a2ba1cc8bd2ea~mv2.gif)
![](https://static.wixstatic.com/media/3aa8f9_2e66f2e5d80e4fdb902b28dafc23e997~mv2.gif)
The niagara emitter
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This system has multiple emitters that give the final result.
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The main effect comes from the material that has a dynamic parameter node, which is then animated in the Niagara system.
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Each emitter has a color variation node, that allows changing the color of the entire effect as a whole.
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The other emitter displays the border waves on the rim of the water wheel.
![](https://static.wixstatic.com/media/3aa8f9_aab13a22774643fabd612cc853338fc2~mv2.gif)
The materials
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One of the materials is for the main water wheel effect, including the dynamic parameters exposed to the Niagara system.
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The second material is used for the border waves, it also has dynamic parameters exposed to the Niagara system.
THE WATER WHEEL EFFECT
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This effect was made in the Niagara system in unreal engine 5.
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The effect is attached to the player animation itself.
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The timing is adjusted so that it follows the player's time too.
![](https://static.wixstatic.com/media/3aa8f9_2de782ea664142dcbc8237a87b9580b3~mv2.gif)
The meshes and textures
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One mesh is used which is the disc mesh for the water effect.
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The other mesh is for the border water waves, which are modeled in Maya.
![](https://static.wixstatic.com/media/3aa8f9_4d801aad7dcd47248d85914c53eb0076~mv2.gif)