![](https://static.wixstatic.com/media/3aa8f9_27bd8dbdcb7240b9bb20d0ada1d400d5~mv2.gif)
![](https://static.wixstatic.com/media/3aa8f9_e77e1feb9fb944b7bafe435b625e17e0~mv2.gif)
THE THUNDER EFFECT
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This effect was made as one of the powered attacks in the indie game I worked on (Rudra)
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This effect is also made in Niagara system unreal 5
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The ground textures do also cast on uneven surface.
The niagara emitter
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This is the Niagara system with different emitters that together contribute to the effect.
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There is a maximum of mesh renderers that are in this system. (three of them are cylinders)
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The timing and placement are adjusted by making changes in the position offset and loop start values.
![](https://static.wixstatic.com/media/3aa8f9_edae7f6639f74053981fe2a19d2ec680~mv2.gif)
![](https://static.wixstatic.com/media/3aa8f9_d7d68e9c9bf24dab9d31b5098ec81b18~mv2.gif)
The meshes and textures
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There are two meshes used: thunder (created in Houdini) and the other is a cylinder.
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The textures area all hand painted in photoshop.
The materials
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There are three materials used to achieve the effect.
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One of the materials is used for the cracks in the ground.
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The other one is used for the cylinder thunder effect.
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The last one is used for the panning effect on the cylinder beam.
![](https://static.wixstatic.com/media/3aa8f9_b2a833a3b10144f7b347196ad29cd5c5~mv2.gif/v1/fill/w_515,h_290,al_c,usm_0.66_1.00_0.01,pstr/3aa8f9_b2a833a3b10144f7b347196ad29cd5c5~mv2.gif)