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THE THUNDER EFFECT

  • This effect was made as one of the powered attacks in the indie game I worked on (Rudra)

  • This effect is also made in Niagara system unreal 5

  • The ground textures do also cast on uneven surface.

The niagara emitter

  • This is the Niagara system with different emitters that together contribute to the effect.

  • There is a maximum of mesh renderers that are in this system. (three of them are cylinders)

  • The timing and placement are adjusted by making changes in the position offset and loop start values.

The meshes and textures

  • There are two meshes used: thunder (created in Houdini)  and the other is a cylinder.

  • The textures area all hand painted in photoshop.

The materials

  • There are three materials used to achieve the effect.

  • One of the materials is used for the cracks in the ground.

  • The other one is used for the cylinder thunder effect.

  • The last one is used for the panning effect on the cylinder beam.

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