

The water splash
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Made the effect in the Niagara system (unreal 5).
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Used meshes and sprite emitters to achieve the effect.
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The materials and the dynamic parameters do play a huge role in the visuals of the effect.
 
The niagara emitter
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This is the Niagara system with different emitters that together contribute to the effect.
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There are 3 plane mesh renderers, 2 disc mesh renderers one sphere mesh, and one torus mesh used for the effect.
 


The meshes
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There are two type of meshes used : Plane, sphere, torus, and disc
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The torus is UVed so that the texture panning is possible from inside to outwards.
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The disc used also used the same method to UV.
 
The materials
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There are three materials used for the effect.
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The materials have dynamic parameters node, which allows animating of the material parameters in Niagara itself.
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One of the materials is fro the groundwater effect.
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The other is for the torus water splash (the ring splash effect)
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The last one is for the water splashes from the center.
 
