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The water splash

  • Made the effect in the Niagara system (unreal 5).

  • Used meshes and sprite emitters to achieve the effect.

  • The materials and the dynamic parameters do play a huge role in the visuals of the effect.

The niagara emitter

  • This is the Niagara system with different emitters that together contribute to the effect.

  • There are 3 plane mesh renderers, 2 disc mesh renderers one sphere mesh, and one torus mesh used for the effect.

The meshes

  • There are two type of meshes used : Plane, sphere, torus, and disc

  • The torus is UVed so that the texture panning is possible from inside to outwards.

  • The disc used also used the same method to UV.

The materials

  • There are three materials used for the effect.

  • The materials have dynamic parameters node, which allows animating of the material parameters in Niagara itself.

  • One of the materials is fro the groundwater effect.

  • The other is for the torus water splash (the ring splash effect)

  • The last one is for the water splashes from the center.

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